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- SILENT THUNDER: A-10 TANK KILLER II
-
- INTRO
-
- By the end of 1996, the U.S. Air Force has almost completely
- eliminated the A-10 from its inventory. Almost. The spectacular
- performance characteristics of the aircraft, particularly in the
- ground support role, uniquely suits the A-10 for the measured
- application of force in situations of extreme political
- sensitivity. Accordingly, the Air Force has deployed the remaining
- A-10s into a new and highly-secret flying unit: the 11th Air
- Commando Wing (Provisional)-code name Silent Thunder. Its specific
- mission is covert support of vital U.S. policy objectives for
- nations or organizations unable to invite or acknowledge open U.S.
- involvement.
-
- Unlike all other U.S.A.F. units, Silent Thunder's aircraft
- normally operate alone. However, the unit specifically recruits
- star pilots chosen for independence (i.e., talented troublemakers
- like you. See Personal Briefing: Jack Haggart.) In addition, the
- unit is heavy in support elements, like AWACS airborne warning and
- control aircraft, satellite imaging systems, and logistical
- structure. This unprecedented support capability provides each
- aircraft commander with phenomenal real-time theater intelligence,
- as well as plentiful fuel, maintenance, and weapons. Accordingly,
- the strike elements of Silent Thunder are expected to accomplish
- missions beyond the scope or capabilities of conventional units of
- any size.
-
- Note: The use of the term "Silent Thunder" for the A-10 originated
- with Iraq's soldiers during the Gulf War. The airplane's turbofan
- engines allowed it to approach so quietly that the target's first
- awareness of an attack was usually the thunderous impact of the
- ordnance.
-
- Of this motley crew, the motliest and most talented is you-Jack
- "Loudmouth" Haggart. On the ground, the only orders you will
- observe are from a bottle of tequila or a long-stemmed dame.
- (Several of your former posts feature a "Loudmouth Haggart
- Memorial Cell" in their stockades.) The brass lets it slide,
- though, because in the air, you deliver: on target, on time, every
- time, no matter what. So far, that is. If you fail in the air, you
- may not want to return to base.
-
- Despite the most grave misgivings of the command structure, you
- face perhaps the heaviest responsibilities ever shouldered by a
- United States Air Force pilot. Operating virtually alone in the
- air, your actions will decide the fate of millions. Do well, and a
- grateful nation will honor you. Do poorly, and you will sink into
- well-deserved oblivion. It's up to you, Jack.
-
- ACTUAL GAME PLAY
-
- You may be ordered to destroy bunkers, aircraft hangars, illegal
- factories, headquarters buildings, command posts, or other enemy
- assets. Be sure to positively identify your target before firing,
- as some civilian structures may resemble valid targets. Use GP
- bombs or FAEs on conventional structures, and NAPalm against
- hardened bunkers or command posts.
-
- On some missions, you may be directed to Bonus Targets by your
- supporting forces, or to find valid targets of opportunity on your
- own. However, many of the structures and vehicles you spot during
- your mission are not combatants. Attacking these targets may
- diminish your score, or even cause the loss of an entire scenario.
-
- ORDINANCE
-
- To use a weapon other than the Avenger, you first must select it,
- then get target lock in the HUD, and then fire or drop the weapon
- using your [ENTER] key or Joystick Button #2. (To see what weapons
- you have available or remaining, check the A-10 Status Screen
- [S].) You may select any available weapon by pressing the
- appropriate key, or cycle through the weapon types with the [ [ ]
- and [ ] ] keys:
-
- HUD ID Weapon Name Select Key
- MAV Maverick anti-tank missile [H]
- MK84 2000 lb. Mk. 84 GP Bomb [J]
- MK82 500 lb. Mk. 82 GP Bomb [E]
- ROC Rockeye II cluster bomb [K]
- CBU52 Anti-personnel cluster bomb [R]
- CBU58 Cluster bomb [U]
- FAE Fuel Air Explosive [T]
- NAP BLU-27 Napalm [L]
- LAU LAU Rocket Pod [Y]
- SID Sidewinder anti-aircraft missile [;]
-
- If you are out of a selected weapon, "[NONE]" appears next to its
- HUD ID.
-
- WEAPONS RELEASE
-
- To use the selected weapon, you must have a target lock for it
- showing on your HUD. If you have a target lock, the words "lock"
- or "release" will appear next to the weapon code on your HUD. To
- cycle through the available targets, use the [TAB] key or Joystick
- Button #4. Once you have lock, drop or fire the weapon with
- Joystick Button #2, or the [ENTER] key.
-
- Flares. [F] key or Joystick Button # 8 (if available). The A-10 is
- equipped for every mission with 30 flares as a defense against
- heat-seeking missiles. Whenever warned of an incoming SAM or
- air-to-air IR missile (Infrared Radiation, e.g., heat-seeking),
- you should launch several burning flares to confuse the missile
- while maneuvering the A-10 abruptly. With luck, the missile will
- home in on a flare instead of the A-10's exhaust. (But note -
- every A-10 downed in the Gulf War was hit by an IR missile.)
-
- Chaff. [C] key or Joystick Button # 5 (if available). The A-10 is
- equipped for every mission with 30 chaff cartridges as a defense
- against radar-guided missiles and guns. If you are warned about an
- enemy radar locking onto your A-10, launch chaff and maneuver
- abruptly. The chaff cartridge sprays out a cloud of foil strips to
- reflect enemy radar and blind it for a few seconds, which may
- allow you to escape.
-
- ATTACK TACTICS
-
- When you're about 7 kilometers from the target, slow down to a
- throttle setting of [4] or [5]. This will give you enough time to
- line up on the target. Then select the proper weapon:
-
- Tanks: MAVerick, ROCkeye, or Avenger
- Light Vehicles: Anything but Sidewinders.
- Structures: Select Mk 82 bombs for smaller targets. Mk 84s, FAEs
- for larger ones. Try NAPalm on bunkers and other hardened
- installations.
- Hangars,
- Grounded Aircraft: FAEs or cluster munitions.
- Aircraft: SIDewinders, or the Avenger if desperate.
- Enemy Columns: ROCkeyes vs. armor, CBUs or iron bombs against soft
- targets.
-
- Make sure the correct target is selected (boxed) in the HUD. When
- "LOCKED" appears ("RELEASE" for "dumb" weapons), send the weapon
- on its way with the [Enter] key, or Joystick Button # 2.
-
- QUICK HINTS
-
- Fly The Training Mission -- In training no one shoots at you, and
- you get the opportunity to attack a variety of targets. It's a good
- chance to hone your weapons skills. You can also create a custom
- loadout and test the effectiveness of different weapons in a safe
- environment.
-
- Learn Your Weapons -- Different weapons have different advantages.
- If all you ever use are Mavericks and Sidewinders, you'll be
- missing half of the fun.
-
- Stay Low -- SAM radar can't pick you up through hills or
- mountains. The lower you fly, the closer they must be to detect
- you and the shorter time they have to fire.
-
- Get Ready -- When making an attack on a target, select your
- ordnance in advance; you may not have time when the fur is flying.
- Use your Avenger for those quick shots in order to avoid having to
- change selected weapons.
-
- Sometimes, Slow Is Good -- Slowing down over a target may seem
- like asking for trouble, but sometimes going a bit slower may let
- you hit all of your targets in one pass and avoid the need to fly
- back over the target, actually lowering the time you spend in the
- enemy's sights.
-
- Don't Be Ashamed To Run -- Helicopters are more maneuverable than
- you, but slower. Dashing away can sometimes allow you to
- reposition and bring Sidewinders to bear without getting blown out
- of the sky.
-
- Most of all, have fun -- That's what Silent Thunder is all about.
-
-